Monday, 20 April 2015
Canberra Teens Learn to Code in new event by Entry 29
Entry 29 has brought together 30 of Canberra’s programmers, technologists and designers to hold a three day digital technologies community event, hs.hact.io, for 130 ACT High School students over 17-19 April 2015.
The hs.hact.io event is a project-based learning approach to STEM (Science, Technology, Engineering, and Mathematics) disciplines and entrepreneurship. The event is designed for students at all levels of experience. Beginners receive mentoring and support from Canberra’s tech community as they develop their first website, mobile app, video game, 3D animation, or 3D printed object. More advanced students are using the three days to form teams, build something cool, and compete for more than $7,500 in cash prizes.
ACT teachers and schools are getting behind the event with Canberra Grammar School providing its new Snow Centre building as the venue for the inaugural event.
“We need more events like hs.hact.io which allow students to engage in practical projects beyond the
classroom. At Canberra Grammar School we are proud to support this event which is an ideal use of our new Snow Centre building – emphasising collaboration, teamwork, and community,” said Information and Software Technology Teacher Matthew Purcell.
Event Lead and General Manager at the Entry 29 tech startup co-working space Matt Stimson is passionate about developing ACT Youth and getting them into technology and entrepreneurship.
“You ask enough developers how they became passionate about technology and it often involves positive experiences and support during their formative years. A large component of this event exists for high schoolers interested in tech and unsure of how to get started with it,’ he said.
The hs.hact.io organisers raised over $17,500 in their crowdfunding campaign on Indiegogo to cover the event costs and prizes. The crowdfunding effort goes towards running not only this event, but funding the development of materials to rollout the concept nationally to satellite venues in 2016.
“This inaugural event is going brilliantly and we’re already thinking of how to grow it and run a similar event for Primary Schools,” Stimson added.
The CBR Innovation Network (CBRIN) reserved the major sponsorship opportunity within hours of the hs.hact.io campaign launch.
“I only wish there were opportunities like this when I was going through school. We are extremely proud to be involved with hs.hact.io we could not be more excited to support youth in the ACT. This event could be the start of an amazing journey for hundreds of Canberra’s youth,” said CBR Innovation Network Chief Executive Dr Sarah Pearson.
NICTA’s Digital Careers Office and Cogito Group, winner of the ACT Telstra Business Award in 2014 for Startup of the Year, have also joined as event sponsors. Canberra startups like Madefor.me and game studios Cardboard Keep and Whalehammer Games have also come aboard.
More event information is available at www.hs.hact.io .